modeled in 4 hours
Saturday, September 21, 2013
Monday, July 1, 2013
Basic render scene for softimage 2012 and up v 0.1 (mental ray)

content:
1 base for ur models :D
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Scene works with mental ray
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3 passes with diferent render settings:
iter2-->fast but poor quality
iter1---> medium quality and render time
final---> for final shots, slow but great quality
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2 areal light with portal light
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6 custom SSS shaders prepared to work on linear workflow (if u dont want to wirk with linear workflow , delete all color corrections),
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Scene ready to work with linear workflow
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Feel free to make all changes u want
Download scene + materials:
to download only sss materials
!instructions about scene inside the scene scene!
after rendering, use photoshop to make exposure, brughtnes, contrast, sharpen... corrections
after rendering, use photoshop to make exposure, brughtnes, contrast, sharpen... corrections
sss material examples
Sunday, June 30, 2013
Monday, June 10, 2013
Satiro (zbrush hangout challenge)
final render (about 2 hours)
45 min scuplt (challange time 1h, but i started the challange once started)
goblin (1 hour challange)
Tuesday, June 4, 2013
Zbrush Hand
Saturday, June 1, 2013
Leviathan
Tuesday, May 28, 2013
2nd cell transformation
Etiquetas:
3d,
Alien,
challenge,
daily sculpt,
dragon ball,
render,
zbrush
Wednesday, May 22, 2013
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