Thursday, December 19, 2013
Sunday, November 17, 2013
Saturday, October 19, 2013
Tuesday, October 15, 2013
Human Torch ( Fantastic 4) lowpoly
high done with zbrus, topology with topogun bake xnormal and rendered with marmoset
6500 tris without the fire (used tessellation to simulate fire)
Sunday, September 29, 2013
Saturday, September 21, 2013
Monday, July 1, 2013
Basic render scene for softimage 2012 and up v 0.1 (mental ray)
content:
1 base for ur models :D
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Scene works with mental ray
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3 passes with diferent render settings:
iter2-->fast but poor quality
iter1---> medium quality and render time
final---> for final shots, slow but great quality
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2 areal light with portal light
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6 custom SSS shaders prepared to work on linear workflow (if u dont want to wirk with linear workflow , delete all color corrections),
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Scene ready to work with linear workflow
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Feel free to make all changes u want
Download scene + materials:
to download only sss materials
!instructions about scene inside the scene scene!
after rendering, use photoshop to make exposure, brughtnes, contrast, sharpen... corrections
after rendering, use photoshop to make exposure, brughtnes, contrast, sharpen... corrections
sss material examples
Sunday, June 30, 2013
Monday, June 10, 2013
Satiro (zbrush hangout challenge)
final render (about 2 hours)
45 min scuplt (challange time 1h, but i started the challange once started)
goblin (1 hour challange)
Tuesday, June 4, 2013
Zbrush Hand
Saturday, June 1, 2013
Leviathan
Tuesday, May 28, 2013
2nd cell transformation
Etiquetas:
3d,
Alien,
challenge,
daily sculpt,
dragon ball,
render,
zbrush
Wednesday, May 22, 2013
Monday, May 20, 2013
Alien Head
Swamp Monster
Friday, May 17, 2013
Sunday, May 12, 2013
Tuesday, May 7, 2013
Thursday, May 2, 2013
Monday, April 29, 2013
Pigger lowpoly rendered with marmoset
Lowpoly model (10k without pants and boots) it 'll be about 11.500 when finished.
I need to change few things i don't like, specially tface texture resolution for closer shots
Monday, April 22, 2013
Crab's swamp battle // Batalla en el pantano de los cangrejos
este es un diorama realizado primcipalmente utilizando zbrush y renderizado con marmoset. el personaje principal (Vivi , de la serie Final Fantasy IX) es un "lowpoly" poco optimizado, ya que consta de unos 20k polys todo él, pero muchos detalles como las cintas o arandelas tanto del sombrero como del abrigo y algunas partes del cinturón, podrian estar sacados con un normal map pero son geometria pura y encima bastante cargada ya que lo rebajecon qremesherde zbrush y la verdad esque quizas hay tantos poligonos como en el resto del cuerpo xDD
Tuesday, March 19, 2013
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